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By our meeting on November 9th, be ready for these challenges: 1. Correctly name each piece, demonstrate how each piece moves, and correctly set up the board for the start of a game. 2. Arrange a white king and queen so that they have a black king in checkmate. Show at least three different arrangements for doing this. 3. Arrange a white king and queen so they have a black king in stalemate. 4. Show how to castle on the king-side of the board and on the queen-side. 5. Name three things that would make a move at the beginning of a game STRONG. 6. Show how to promote a pawn. 7. Explain the rule of touch-move. 8. Give checkmate in less than 25 moves using a king and queen against a lone king. Be ready to do this no matter where the pieces are placed to start!
By our meeting on November 9th, be ready for these challenges: 1. Give checkmate in less than 15 moves using a king and two rooks against a lone king. 2. Give checkmate in less than 25 moves using a king and one rook against a lone king. 3. Set up the board to demonstrate how to pin a piece. 4. Set up the board to show how to fork two pieces. 5. Demonstrate how to defend against Scholar's Mate. Explain why trying to use Scholar's Mate against experienced players is dangerously weak. 6. In a test game, use strong opening moves and avoid weak ones. 7. Demonstrate how to capture en passant. 8. Follow written notation to accurately replay a game.
By our meeting on November 9th, be ready for these challenges: 1. Turn in score sheets for 10 of your games played over the past month. 2. Turn in completed game analysis sheets for 2 of your games. 3. Be prepared to answer wtitten questions about the rules of chess and of tournaments. Pay special attention to rules about touch-move, using notation, how to offer and draw, how to respond to a draw offer, and how to handle disputes about play during tournaments. 4. From memory, replay the complete Capablanca and Morphy games found in Recon64. Be ready to explain each move made by Capablanca or Morphy! 5. Be prepared to play blindfolded chess (using the Skittles cards) against the coach. To pass, you have to last at least 12 moves without an error or being checkmated!
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Prof. Chester Nuhmentz, Jr.